Author: Chris Tapsell
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State of the Game: League of Legends – a behemoth sustained by a determination to change
[ad_1] A year or two ago I’d taken a fairly lengthy break from League of Legends. There was a period, as so many MOBA players, or MMO players, or other game-that’s-big-on-Twitch players will know too well, where I was all in. I knew the moves of every champion of the 140-odd that were out…
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With the new PS Plus Premium and Extra, Sony opts for the car boot sale approach to catalogue gaming
[ad_1] Right, what’s going on here then? We have a new subscription service, there are three tiers, and on paper they make pretty good sense. Here’s a quick-ish summary. PS Plus Essential is basically the Old PS Plus: it costs £49.99 per year and you get the usual monthly games, the online…
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Milky Way Prince – The Vampire Star review – an artfully told, oppressively bleak story
[ad_1] Exploring an essential subject with claustrophobic, surrealist verve, Milky Way Prince feels like the first steps of a future master. Milky Way Prince – The Vampire Star is not a pleasant experience. The subject matter is heavy: expect a story of abuse, manipulation, trauma, self-harm and more, and expect it to leap into…
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Ara: History Untold is a new turn-based strategy about what could have been
[ad_1] Ara: History Untold was revealed during the Xbox and Bethesda Games showcase today, with scant detail beyond a cinematic trailer and a website. It’s a turn-based grand strategy game, from Ashes of the Singularity developer Oxide Games, and the angle seems to be: Civilization, but with an emphasis on alternate history. Watch on YouTube…
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Cocoon is a lavish puzzle-platformer coming from Inside and Limbo’s gameplay designer
[ad_1] If you like mournfully hopping around a mysterious world as a little person solving puzzles, you might like the sound of Cocoon: it’s a deeply handsome puzzle-platforming indie from Jeppe Carlsen, the gameplay designer of Limbo and Inside. Here’s a look at Cocoon’s announcement trailer and gameplay. You play as a kind of fly-person,…
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Get a proper look at some tasty Warhammer 40,000: Darktide gameplay
[ad_1] Oi, guv! There’s a cracking, cockney, knees-up of a trailer for Warhammer 40,000: Darktide here that shows off some gameplay in the most detail yet. Take a look: Here’s a first proper look at some Warhammer 40,000: Darktide gameplay. For the curious, Darktide is a spiritual follow-up to Fatshark’s previous four-player co-op games, Warhammer:…
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A first play of Dune: Spice Wars feels like a first read of the books
[ad_1] If nothing else, Dune: Spice Wars – out in early access tomorrow – definitely feels like reading Dune. Aside from a few, pretty limited tooltips (along the lines of “consider harvesting Spice” – yeah, no kidding), there’s no real tutorial in Spice Wars’ early access version, and so your first game will feel…
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Using Warhammer 40,000: Chaos Gate – Daemonhunters’ Space Marine Death Star gets you told off by Andy Serkis
[ad_1] One of the great delights of being a purely surface-level Warhammer 40K enjoyer is that around every corner there’s always some new, human-made horror to discover. The other day, for instance, I learned about the Exterminatus, a giant, Galactic Empire-inspired space gun that blows up planets when all other options – Space Marines,…
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Norco review – a shifting, mesmerising tale of the future • Eurogamer.net
[ad_1] I was a little worried Norco wouldn’t be very much fun. The first from independent studio Geography of Robots, it’s a dark game, a story about a region’s bleak, collapsing future. And on the surface a serious one, too, with all its staid point-and-click vistas and dense blocks of prose. Serious is fine, of…
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Tiny Tina’s Wonderlands review – happy vibes and hodgepodge design • Eurogamer.net
[ad_1] At times, playing Tina Tina’s Wonderlands can feel a little like working through a hangover. This is a game with UI that reads like brain fog, clouding out mechanics with half-tooltips and miniature smallprint and systems that are occasionally hinted at but rarely explained. It’s also loud, in every sense, all booming explosions, yelling…