Author: Chris Tapsell
-
Nine upcoming gems that have piqued our interest this autumn
[ad_1] Gamescom might’ve been subdued in terms of announcements – at least compared to previous years – but it’s been quietly brilliant for unearthing interesting games. You might’ve seen our takes on the more big-and-obvious fare, from demos of Creative Assembly’s new thing Hyenas and Glen Schofield’s Dead Space-alike The Callisto Protocol, to a…
-
Warhammer 40,000: Darktide’s gunplay is deliciously meaty
[ad_1] It feels real good to shoot stuff in Warhammer 40,000: Darktide. This might not sound like the biggest deal – it’s always important for this type of horde-based, zombie-mowing game – but for Darktide good shooting is significant. Developer Fatshark, who previously made spiritual, franchise-adjacent predecessors Warhammer: Vermintide and Vermintide 2, hadn’t used…
-
The Callisto Protocol mixes new tricks with the old-school “style” of Glen Schofield
[ad_1] The Callisto Protocol showed some gameplay to the public for the first time at Gamescom this year, with about three minutes of footage highlighting a bit of combat, a bit of stealth, and a slip-n-slide finish that ends with a bit of a crunch. Behind closed doors at the show, however, we saw…
-
The simmering wickedness of Pentiment’s dialogue is a delight
[ad_1] “Good writing” is a phrase that gets used quite often, and it can mean a lot of different things. Is good writing a good story? An unguessable twist? Fancy prose or deliberate themes? I’m sure I’ve used it at some point when what I meant to say is really: “lots of long words…
-
Creative Assembly’s Hyenas makes more sense now we’ve seen it in action
[ad_1] We’d been waiting a little while to learn something concrete about Creative Assembly’s long-rumoured first-person shooter, but when Hyenas was finally revealed, the response was maybe a little muted. Hyenas was a surprise: Creative Assembly had been an entirely strategy-based studio for decades until it released Alien Isolation, a small, considered first-person game. A…
-
Immortality review – an ingenious Hollywood mystery made less profound by the invitation to solve it
[ad_1] Sam Barlow’s epic mystery of self-reference and cinema is an elaborate, ingenious enigma – one that would be even better if it didn’t want to be solved. There’s a theory going that Christopher Nolan is haunted by Stanley Kubrick – haunted but, crucially, not possessed. Nolan’s hardly shunned the comparisons (and fair enough…
-
Sonic Frontiers wrestles with taking the series’ essence to the Open Zone
[ad_1] Back in May of 2018, I remember briefly asking Junichi Masuda, then of Pokémon developer Game Freak (and now chief creative officer at the Pokémon Company), whether Pokémon might one day follow the likes of Zelda and Mario into some kind of open-world format. At the time he called it a “possibility,” if,…
-
Rollerdrome review – Roll7 delivers a game of impossible style
[ad_1] Roll7 blends genres with total mastery in Rollerdrome, one of the most breathlessly stylish and casually, outrageously cool games you’ll ever play. Is it possible to quantify cool? Rollerdrome, the latest from the skatemasters of Roll7, certainly thinks so. Skating games have always had scores, and have always had that essential breezy nonchalance…
-
Company of Heroes 3 will eschew the notion of a “war without hate”
[ad_1] At the risk of simply repeating some marketing blurb, “Humanising the battlefield” is apparently one of Relic’s three key “franchise pillars” for Company of Heroes. The other two are “emergent storytelling” and “cinematic warfare,” for those interested, and while those two probably sound a bit more exciting for the average player, it’s the…
-
Welcome to a new series on Eurogamer: State of the Game
[ad_1] Hello! We have a new series for you. It’s called State of the Game and the goal is, basically, to tell you exactly that. Over the next couple of months we’ll be running a series of features that dig into the biggest, most interesting and most influential live service games that are running…