Author: Ben Bayliss
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DualSense’s haptics need to find the right balance of immersion and functionality
[ad_1] When it comes to video game consoles, the current generation has one platform holder going all-in on tactile immersion — Sony Interactive Entertainment. No stranger to creating immersive experiences, players may recall Sony’s PSVR and its PS Move controller, the DualShock 4 with its touchpad and motion control, heck, even the EyeToy Play.…
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Older PlayStation games heading to PC is a win for accessibility • Eurogamer.net
[ad_1] With the launch of the PlayStation PC label for Sony’s PC ports, more players are able to enjoy titles such as Horizon: Zero Dawn, Days Gone, and God of War. With these being ports, accessibility improvements are usually only minor parts of the package – such as keyboard and mouse remapping. But with PC,…
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Someone should make a game about: Deafness • Eurogamer.net
[ad_1] We’re not talking about The Quiet Man. In the last few years, representations of disabilities in video games have been on the rise. However, with representations of deafness, everything is usually represented with the common stereotypes: characters are always shown using American Sign Language and are unable to hear at all. So far, we’ve not…