Author: Alex Battaglia
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Hitman 3’s PC ray tracing upgrade is beautiful – but comes with a big cost
[ad_1] Hitman 3’s ray tracing update is out, with the brilliant Io Interactive upgrading its hit title with ray traced reflections and shadows, along with Nvidia DLSS AI upscaling – but alas not AMD’s freshly minted FSR 2.0. Intel XeSS support is due further on down the line, but for now, it’s all about…
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The question that must be answered: Steam Deck – can it run Crysis?
[ad_1] The baptismal fires are waiting. Steam Deck, like countless initiate PCs before it, must be christened: as with every new piece of hardware, one question must be answered. Can it run Crysis? The answer is no, it cannot. The original 2007 release locks up with a black screen. Crysis Remastered though? It…
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Unreal Engine 5 hands-on: the cost of next generation rendering
[ad_1] Unreal Engine 5 recently emerged from early access, with a full version now available to games creators. Simultaneously, the ‘city sample’ portion from the brilliant The Matrix Awakens demo was also released, giving users a chance to get to grips with MetaHuman crowds and large-scale AI in a vast open world, with buildings,…
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Doom’s ray tracing upgrade launched on April Fool’s Day – but this is no joke
[ad_1] Doom is the ultimate game. It runs on pregnancy tests, it runs in cars, and now it runs on RTX – with hardware-accelerated ray tracing, of course. Sultim Tsyrendashiev, creator of the Serious Sam path tracing mod delivered this new RT-infused rendition of Doom on April 1st this year, but make no mistake,…
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Death Stranding: Director’s Cut – still impressive on PC, but upgrades are thin on the ground • Eurogamer.net
[ad_1] We’ve already covered Death Stranding: Director’s Cut last September, when Hideo Kojima’s unique epic received a range of tech and content upgrades for its PlayStation 5 debut. Chief amongst them was the ability to play the game at a targeted 60 frames per second – something that wasn’t possible on the PS4 original, even…
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Tokyo on PC debuts impressive new DLSS competitor • Eurogamer.net
[ad_1] Ghostwire: Tokyo is a game with many surprises in terms of its technical make-up. Developer Tango Gameworks has delivered a gameplay concept I wasn’t expecting, wrapped up in a very different engine from prior titles, offering up an exceptional level of graphical finesse. The move away from its own idTech-based Unreal Engine 4 has…
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Grand Theft Auto 5’s ‘next-gen’ upgrade is the best version yet
[ad_1] Grand Theft Auto 5 arrived this week with a new update designed to leverage the capabilities of the new wave of games consoles. That’s quite the thing: we’re talking about a title that first launched in 2013 on PS3 and Xbox 360 before being revamped for PC, PlayStation 4 and Xbox One. With the…
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a great game let down by frustrating technical issues • Eurogamer.net
[ad_1] Nine years on from Flying Wild Hog Studios’ first reboot of the Shadow Warrior franchise, it’s all change with the third series entry. Protagonist Lo Wang’s voice is different, the gameplay itself has evolved and crucially – from a Digital Foundry perspective, at least – the engine technology powering the experience has moved on.…
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Halo Infinite’s mid-season patch fixes key issues
[ad_1] Halo Infinite’s early December campaign launch saw the arrival of a massively anticipated title that delivered on many levels, but couldn’t shake many of the technical issues we highlighted throughout the preview/flighting process. However, towards the end of February, the Halo Infinite Season 1 mid-season update arrived, promising a fix for one of our…
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Elden Ring’s PC performance simply isn’t good enough • Eurogamer.net
[ad_1] In fairness, the quality of From Software’s PC ports had been improving over time. The original Dark Souls was a disaster, but from its sequel up to Sekiro, PC users received the best versions of those games. Unfortunately, this welcome upward trajectory nose-dives with the release of Elden Ring. Its issues are numerous, but…