Author: Alex Battaglia
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Portal with RTX kicks off a new retro ray tracing revolution
[ad_1] Portal with RTX is an absolute triumph, not just for its masterful use of lighting and cutting-edge technology, but also in how it works – which borders on black magic. This new take on the Valve classic is built on a new framework from Nvidia called RTX Remix, which essentially hijacks older PC…
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Callisto Protocol’s PC patch tested: shader compilation stutter fixed, but issues remain
[ad_1] Callisto Protocol launched to a mixed reception – the game itself was recommended by Eurogamer – but only the Xbox and PC versions of the game debuted with fairly severe technical issues, with the PC version being the worst of all thanks to severe shader compilation stutter even on extremely powerful machines. With patches…
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Warhammer 40,000: Darktide – a stunning technical accomplishment that pushes PC hard
[ad_1] It’s not often that we see a PC-focused game that really pushes the platform hard, but that’s exactly what Warhammer 40K: Darktide does – and its visual quality is astonishing. It’s particularly impressive given that developer Fatshark isn’t using a mainstream engine like Unreal or Unity. So what makes this first-person co-op title so…
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The original Quake get a ray tracing upgrade – and it’s incredible
[ad_1] The transformative power of ray tracing has proven itself across many different games but perhaps the most impressive upgrades come from revisiting older, classic PC titles, and a recent mod for the original Quake delivers frankly astonishing results. This is less a mod and more a full-on RT remaster for one of PC’s finest…
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Intel’s XeSS tested in depth vs DLSS – the Digital Foundry technology review
[ad_1] Intel’s debut Arc graphics cards are arriving soon and ahead of the launch, Digital Foundry was granted exclusive access to XeSS – the firm’s promising upscaling technology, based on machine learning. This test – and indeed our recent interview with Intel – came about in the wake of our AMD FSR 2.0 vs…
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Inside AMD FSR 2.0: the Xbox connection and what could come next
[ad_1] AMD’s FSR 2.0 image upscaling technology has been a hot topic in the PC gaming space recently, as it recently went open source and was quickly hacked into a wide range of games by community modders. Unlike rival Nvidia’s DLSS, AMD’s tech is available on essentially all modern graphics cards and therefore offers some…
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I installed Windows 98 on Xbox Series X and played a range of classic PC games
[ad_1] The late 90s were many things – but for me, it was all about Pentium PCs and Windows 98. That being the case, I was delighted to learn that the DOSBox Pure RetroArch core had recently received support for the venerable OS, opening the door to a range of classic PC games that…
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Resident Evil’s new PC patches compromise visuals and hit performance hard
[ad_1] There was good news for Resident Evil fans last week, as Capcom released free updates for Resident Evil 2 Remake, its sequel, and the game that debuted the impressive RE engine: Resident Evil 7. These upgrades effectively brought the existing RE-powered series entries up to par with the feature set of Resident Evil…
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Forza Motorsport: Is 4K 60fps with ray tracing really possible on Series X?
[ad_1] Nearly five years after the last series entry, we finally have some concrete information about the new Forza Motorsport coming next year. While the eighth game in the series drops the number from its title, the presentation was all about numbers: 4K resolution and 60fps with real-time ray tracing, double the frame-rate that was…
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God of War’s AMD FSR 2.0 upscaling takes on Nvidia DLSS
[ad_1] AMD’s FidelityFX Super Resolution 2.0 is slowly gaining traction. Its initial release for Arkane’s Deathloop has since been joined by integration into Farming Simulator 2022 and more interestingly in Sony Santa Monica/Jetpack Interactive’s PC port of God of War – and a further 16 titles have just been announced. God of War in…