Author: Alex Battaglia
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Alan Wake 2 PC: how demanding is it – and what hardware do you need?
Alan Wake 2 is the best looking game released so far this generation. Whether you’re playing on PlayStation 5 in either of its quality modes, or on a PC without hardware-accelerated ray tracing features active, you’re still getting a frankly incredible-looking game. The PC version hasn’t been without its controversies though, not least when Remedy’s…
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To what extent does Forza Motorsport on PC improve over consoles?
[ad_1] After six years, the latest Forza Motorsport entry has arrived on PC, with developers Turn 10 having crafted a new renderer, dynamic weather and enhanced AI. However, expectations have evolved too, especially on PC where the racing genre has set new heights for visual excellence and ray-traced effects with series like F1 and Forza…
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The Resident Evil 4 remake plays well on PC – but tech issues compromise the experience
[ad_1] The full release of the Resident Evil 4 remake has landed on PC, bringing nearly the exact same performance and graphical characteristics as the demo – for good and for ill. That means you can expect better-than-console performance and image quality, but there are still improvements for Capcom to make – and serious bugs…
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New Half-Life RT mod proves the quality of Valve’s original work
[ad_1] Half-Life is one of the most influential games of all time, thanks not just to its immersive setting, story and visuals, but to its ‘modability’. Long after most people had played through Half-Life’s campaign, games and mods powered by the GoldSrc engine continued to entertain and amaze. Almost 25 years after its original release,…
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Company of Heroes: a brilliant PC game lacking in technical ambition
[ad_1] If I had to sum up Company of Heroes 3 in a single sentence, I would say it is an excellent real-time strategy game that is technically sound – but also unambitious. I’m enjoying the game but I don’t feel it’s pushing boundaries in the way that its predecessors did. So, on the…
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Returnal’s PC port is good – but it could be great
[ad_1] Returnal’s PC version is absolutely fine for the most part, and certainly leagues beyond many of the Unreal Engine 4 PC ports we’ve looked at over the last year or so – but there are still some key issues to be aware of before making a purchase. By and large, we’re looking at a…
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Dead Space Remake PC: a premium port marred by intrusive stutter
[ad_1] Like the PS5 and Xbox versions, Dead Space on PC is a brilliant game with some serious issues that unfortunately overshadow what is otherwise a high-quality remake of the 2008 classic. Here’s what you need to know about these issues – plus a comparison of PC versus PS5 and optimised settings that boost performance…
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Forspoken PC tested: a confusing, deeply disappointing port
[ad_1] Forspoken’s launch on PlayStation 5 was rocky from a technical perspective, with uneven visuals and inconsistent performance, so I wondered whether the PC version could be the panacea to all of the woes John touched on in his DF tech review. We’ll get into the gory details shortly, but the good news is that…
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Last year was a disaster for PC games – here’s how things need to change
[ad_1] 2022 was a rough year for PC ports. Between stuttering performance issues and infuriating user experience problems, I was almost broken as a reviewer for Digital Foundry. To start the year with a fresh slate, I thought it would be a good idea to put together a checklist of sorts for best practises…
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The Witcher 3’s next-gen upgrade is beautiful on PC – but performance is not good enough
[ad_1] The Witcher 3 is over seven years old now – and we were surprised and delighted to see CD Projekt RED return to the game, modernising it with a range of visual upgrades. Our take on the console versions is coming shortly, but we’re kicking off with a look at the PC build,…