Author: Alex Battaglia
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Temporal anti-aliasing: a blessing or a curse?
For good or bad, temporal anti-aliasing – or TAA – has become a defining element of image quality in today’s games, but is it a blessing, a curse, or both? Whichever way you slice it, it’s here to stay, so what is it, why do so many games use it and what’s with all…
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Tested: the DLSS 3/FSR 3 mod that brings frame generation to older Nvidia cards
Frame generation went open source recently, as AMD added FSR 3 frame generation to its GPUOpen initiative, bringing competition to DLSS 3, locked exclusively to RTX 40-series GPUs. We’ve seen official FSR 3 support in a small amount of games so far, but the open source release has brought us DLSSG to FSR3 –…
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The Finals on PC: genuinely awesome destruction tech without sacrificing performance
Embark Studios is a game development house with a lot of promise. Founded and staffed by many ex-DICE Frostbite tech gurus in 2018, the studio has exhibited a hardcore tech focus since its inception with tech demos and presentations into machine learning for animation and AI, open-source code repositories and of course ray-traced graphics. I…
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Avatar: Frontiers of Pandora – PC optimised settings and graphics comparison vs PS5
Avatar is a beautiful game that pushes technology hard to enable some truly amazing visuals – but how can we scale that experience down to a solid 60fps experience that still looks good on older and slower PCs? To figure out optimised settings, I’ll discuss the game’s PC user experience, compare the game against the…
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Avatar: Frontiers of Pandora – the big developer tech interview
Avatar: Frontiers of Pandora almost came out of nowhere to become one of the best-looking games of the year, with the movie series’ iconic setting meshing beautifully with almost Crysis-style gameplay and a newly upgraded Snowdrop engine – which was itself first announced at E3 ten years ago with The Division. Best of all, Avatar…
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Avatar: Frontiers of Pandora is one of the most technologically impressive games of the year
What a year it’s been for real-time 3D graphics! With Avatar: Frontiers of Pandora, we’re looking at one of the most visually accomplished releases of 2023, seemingly released without much fanfare. However, when you look at the creators behind the franchise and the game, perhaps we should have expected something special. It’s hard to…
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Teardown is a visual, physical showcase on PS5 and Xbox Series consoles
Looking for something different, original and distinctive? After years available on PC, Teardown has finally appeared on the current generation consoles – and by and large, it’s terrific. As an extra bonus, it’s currently one of the free games on the PlayStation Plus subscription package – and I encourage you to check it out.…
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Starfield’s new PC patch delivers the game we should have had at launch
I think it’s fair to say that Starfield launched in a poor state on PC in September, with no official DLSS or XeSS upscaling support, no HDR controls, an underwhelming graphics menu and weirdly poor performance – especially on Nvidia and Intel graphics cards. The latest Starfield beta on Steam looks to address a number…
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Alan Wake 2: a deep dive into Remedy’s high-end ray tracing
Alan Wake 2 is sublime – a masterclass in the visual arts – and while it still manages to look fine on consoles from Xbox Series S upwards, it’s with high-end PC that you get to see Remedy’s masterpiece at its absolute best thanks to hardware-accelerated ray tracing, path tracing and DLSS 3.5 ray…
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Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
Unreal Engine 5 was announced more than three years ago and we’re only now seeing the first wave of third-party UE5 games on PC and consoles. For the audience on PC, these launches are both exciting and terrifying – we’re finally seeing all of the eye candy promised by Epic with Lumen, Nanite and Virtual…