Author: Jason Guisao

  • Apex Legends Cover Story – Living Legends

    Apex Legends Cover Story – Living Legends

    Introduction A smokescreen blankets the war-torn street. Squadmates eliminated and health dangerously low, you fling your teleportation bracelet toward a distant building and slip away from the firefight. Once inside, you press your body to the front door and pop a regenerative Phoenix Kit, vitality slowly returning with each second. But the healing process is…

  • Why Apex Legends’ Solo Mode Is Never Coming Back

    Why Apex Legends’ Solo Mode Is Never Coming Back

    Remember Apex Solo? It’s okay if you don’t; it might’ve been before your time. The limited-time mode (LTM) dropped alongside Season 2’s Iron Crown Collection Event. The rules are self-explanatory: drop into a Battle Royale match all by your lonesome, with 60 legends total competing for bragging rights as well as some cool character- or win-specific…

  • The Truth Behind Apex Legends’ Revenant Rework

    The Truth Behind Apex Legends’ Revenant Rework

    Apex Legends, like all live-service titles, is no stranger to balancing updates. Weapons and playable characters alike undergo acute surges and declines based on several factors, with the most prevalent being player behavior. Years ago, Pathfinder reigned supreme across casual and competitive matches; his grapple hook-centric mobility and inconsistent hitbox made him an unrivaled duelist until…

  • What I Learned Designing My Thesis Game

    What I Learned Designing My Thesis Game

    [ad_1] I made 12 little games (analog and digital) over the course of my MFA program at NYU Game Center. However, I dedicated most of that time to my thesis. By graduation, I’d worked as a writer/narrative designer on prototypes, vertical slices, documentation – you name it. And after many adjustments, my thesis even won…

  • What To Expect From God of War Ragnarök’s Extensive Accessibility Features

    What To Expect From God of War Ragnarök’s Extensive Accessibility Features

    [ad_1] God of War Ragnarök comes with a whopping 60-plus accessibility options, from auto-sprinting down muddy roads to noticeable direction indicators for combat sequences. Above all, a deeper level of customization lets players fine-tune their own wintry apocalypse. PlayStation enthusiasts might recognize the phrase “Play has no limits” from a string of ads. Ragnarök’s lead…

  • How God of War Ragnarök’s Level Designers Made Dwarven Realm Svartalfheim Larger Than Life

    How God of War Ragnarök’s Level Designers Made Dwarven Realm Svartalfheim Larger Than Life

    [ad_1] A powerful sense of discovery drove players to chart courses throughout God of War 2018’s map. Winding footpaths led to expansive hubs at a scale unlike previous games in the franchise. Ornate chests holding rare equipment and Jötnar Shrines with lore murals were just some of the items awaiting wide-eyed players across six realms.…

  • After A 7-Month Shutdown, Dark Souls 3 Servers Are Online Again

    After A 7-Month Shutdown, Dark Souls 3 Servers Are Online Again

    [ad_1] In February, we reported the server shutdown of Dark Souls 3 after a dangerous hack – Remote Code Execution – rendered affected PCs inoperable. Attackers “executed arbitrary code on a remote device, meaning they could take control of a player’s PC.” But thankfully, seven months later, the servers are back online.  The official Dark…

  • Sons Of The Forest Delayed ‘One Last Time’ To Early 2023

    Sons Of The Forest Delayed ‘One Last Time’ To Early 2023

    [ad_1] Endnight Games’ The Forest became one of my favorite co-op experiences almost two years after its launch. And when more Sons of the Forest footage was revealed the following year (2021), my excitement level reached an all-time high. Sadly, the sequel has been delayed again, but the devs seem confident in the horror survival…

  • God of War Ragnarök’s Combat Lets You ‘Play With Your Food’

    God of War Ragnarök’s Combat Lets You ‘Play With Your Food’

    [ad_1] Lead combat designers Mihir Sheth and Denny Yeh have over 17 years of God of War experience shared between them, and both played prominent roles in the previous game’s success. The series’ current direction is inspired by an old studio motto: Playing with your food. “That’s an internal philosophy that we’ve had since back…

  • Cover Reveal – God of War Ragnarök

    Cover Reveal – God of War Ragnarök

    [ad_1] God of War Ragnarök is set to conclude the Norse era of the series, a saga that’s seen Kratos atone for his troubling past by becoming a more conscientious god and (mildly) affectionate father. In the upcoming sequel, Kratos and Atreus must stave off a preordained catastrophe, calling on old and new friends to…