Author: [email protected] (Andy Chalk)
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Ready or Not studio Void Interactive confirms it was hacked in March but says ‘no user-related data’ was stolen
Ready or Not developer Void Interactive has confirmed that it suffered a significant hack that saw at least some of the game’s source code stolen, but said that no data relating to Ready or Not players or its own staff was taken. The hack was first reported by Insider Gaming, which said that more than…
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Borderlands 3 community scores a big win for science: ‘These players have helped trace the evolutionary relationships of more than a million different kinds of bacteria that live in the human gut’
When Borderlands Science was announced back in 2020 I thought it all sounded a little silly. Science? In my Borderlands? It struck me as a lot less likely than Dr. Mayim Bialik seemed to think. But it turns out that I was the silly one all along, because McGill University, the institution leading the project,…
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XDefiant is finally getting closer: a stress test starts on Friday and will run all weekend long
The XDefiant server stress test Ubisoft announced earlier this month will take place this weekend, beginning at 10 am PT/1 pm ET on April 19 and running until the same time on April 21. The weekend event is quite a bit longer than the 12-hour playtest Ubisoft said was incoming on April 1, perhaps to…
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Hades 2 technical test set to begin ‘shortly,’ signups are open now
Hades 2 is set to launch into early access later this year, but if you don’t want to wait that long to see what’s cooking you can sign up to get a taste of it sooner in the upcoming technical test, which was announced today on Steam. The Hades 2 technical test will be limited…
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It took almost 10 years, but REDkit modding tools are finally coming to The Witcher 3 and a test version on Steam is live now
Back in 2015, CD Projekt released MODKit for The Witcher 3: Wild Hunt, a mod tool that “enables [the] Witcher community to modify several aspects of the game to their own liking.” As we noted at the time, however, it’s not the mod tool: That’d be REDkit, a far more powerful piece of software that…
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Grand Theft Auto publisher Take-Two Interactive is laying off 5% of its workforce and ‘rationalizing its pipeline,’ the latest skin-crawling corporate euphemism for people losing their jobs
Grand Theft Auto publisher Take-Two Interactive said today that it has “approved a cost reduction program to identify efficiencies across its business and enhance the company’s margin profile, while still investing for growth,” and what that means in practical terms is that it’s canceling several games currently in development and laying off roughly 5% of…
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Skybound is making an Invincible game and it wants people to invest in the company to help make it happen
Skybound Entertainment has kicked off a crowdfunding campaign to support the development of a new videogame based on the hugely popular Invincible comic and animated TV series. This isn’t a Kickstarter-style campaign, though, but an investment into Skybound itself, being run through the Republic investment platform. “Most crowdfunded videogames are centered around indie games and…
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Former Dragon Age lead writer David Gaider says a Dragon Age TV series is ‘a terrible idea,’ and he’s not very keen on Mass Effect either
The recent success of TV shows inspired by games—Fallout, Cyberpunk, Halo, Castlevania—has prompted plenty of conversation about what other games might make for good television translations. Former Dragon Age lead writer David Gaider is one of the many people with thoughts on the matter, but even more interesting than which games he thinks would make…
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Fallout 76 hits an all-time player count record on Steam following the Fallout TV series on Amazon, and the other games are spiking too
People like the Fallout TV series on Amazon an awful lot—we called it “the best Fallout since New Vegas”—and that seems to be having quite the spillover effect for the Fallout videogames. All of the games in the long-running post-nuclear RPG series have seen a significant jump in players, and they’ve also muscled their way…
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One week after saying it was ‘hard at work on our next project,’ Immortals of Aveum developer Ascendant Studios has reportedly furloughed most of its remaining staff
Six months after laying off nearly half its staff following the poorly-received launch of Immortals of Aveum, developer Ascendant Studios has reportedly now furloughed the majority of its remaining employees. Word of the new troubles at Ascendant came by way of a LinkedIn post (via Eurogamer) from former employee Kris Morness, who said “the majority…